Cover system✕8v8 online✕Ranked✕Detonation✕Conquest✕Infection✕Drones✕Cloak✕Energy dome✕Seven maps✕No pay to win✕PL · EN · DE✕
Cover system✕8v8 online✕Ranked✕Detonation✕Conquest✕Infection✕Drones✕Cloak✕Energy dome✕Seven maps✕No pay to win✕PL · EN · DE✕
01The game
Every wall is a weapon.
Project: WIDMO is a team shooter played over the shoulder. You sprint from cover to cover, snap to walls, lean out to fire and vault what is low enough. Each operator brings a skill that changes the fight: a shield that knocks enemies down, a cloak, a scanner that sees through walls, a dome that stops bullets, a drone you fly yourself. Matches are short, readable and decided by the team that holds the point.
4operators
9maps
6kinds of play
9guns
8skills
3languages
02How it plays
Built around cover
01
Snap, lean, vault
Let go of sprint at a wall and you are in cover. Aim to lean round the corner or over the top, fire blind without aiming, vault low walls, slide into the next one.
02
Skills that change fights
Eight skills across four operators: Poltergeist, Ember, Veil, Echo, Sanctum, Eclipse, Hornet and Lance. Use one at the right moment and the point is yours.
03
Play as a team
Team supports work on everyone within 15 metres: armour, health regeneration, ammo, shorter cooldowns, enemies outlined when they fire or sprint. Spot an enemy and the whole team sees them.
04
Fair by design
Hits, health and the point are counted by the server, which only sends you enemies you can actually see. Money buys looks, never an edge.
03Operators
Four operators. Four ways in.
You start with one operator, its first weapon and its first skill, and unlock the rest with Credits earned in matches.
Revenant
01 / 04 · Assault
Revenant
How to play. You go in first. Poltergeist raises a shield in front and lets you charge into the enemy cover, so you open the way to the point for the team. Play close and mid range, the armour does the rest.
How to play. You keep your distance. With the sniper rifle you pick enemies off from afar, and Veil lets you move or take a flank unseen. Little health, so stay out of the open.
How to play. You hold the line. The machine gun pins the enemy down with steady fire, and the Sanctum dome stops bullets aimed at the team on the point. Stay close to your own, together you are strongest.
How to play. You fight from cover. Send the drone up, fly over the enemy and drop grenades where they hide, or burn them with the laser. Meanwhile your body stands still, so get somewhere safe first. Up close the KS-7 keeps you alive.
Eight skills, two per operator, chosen before every match. Each one can turn a fight on its own.
Veil · Wisp
Become invisible
With Veil the Wisp disappears completely: no outline, no glow, no name tag. Neither players nor bots can see you, at any distance, until you fire, strike or throw a grenade.
From a Moscow metro station to a snowbound plant, a corporate tower, a street bridge, an old town courtyard and a submarine pen in the rock.
01
Moscow · metro
Nocna Linia
A pylon station: central hall, two platforms, a train you can board from either end, open track bed. A linear map with long sight lines and cover along the sides.
02
Siberia · plant
Szron-9
A snowy yard of a platinum processing plant between two halls. The point in the middle, three ways to it: the gate, the catwalk and the passage behind the containers. Quick match and ranked online, bots match and the range.
03
Metropolis · terraces
Zenit
The terraces of a corporate tower at sunset. The point is down in the plaza with the sculpture; the spawns are in the lobbies upstairs. Three ways: the grand stairs, the balcony over the plaza and the ground-floor arcade. Bots match and the range for now.
04
Moscow · bridge
Estakada
A block of Moscow streets on an overcast day. The point is in the middle, under the bridge; the spawns are in the container yards. Three ways: through the gallery and up the stairs onto the bridge, along the ground under it, or down a covered side corridor.
05
Old town · courtyard
Patio
An old town house round a courtyard with arcades of pointed arches. The point is in the courtyard, under a roof on a pillar, with a gallery all round above it to shoot down from. The teams spawn in walled yards at the ends, past markets with stalls and a fountain. Four ways into the courtyard and four stairs up to the gallery. Holdout for now.
06
Coast · submarine pen
Dok
A submarine pen cut into the rock: two bays, a canal with a sub in each. The point is on the crossing between the subs, over both canals, behind steel bulwarks, with a tower and gantries above it. Rock tunnels, storerooms, generators and a control building on the sides. Team match for now.
07
Moscow · rooftop
Szczyt
The roof of a tower under construction next to a great glass dome. The point is in the middle, round the end of the lift house; the teams spawn on the west roof and in the long east hall. Three ways in: across the building site, along the walk behind the core, or through the hall and the link.
08
North Sea · oil rig
Platforma
An oil rig on the open sea at sunset. The point is under the derrick, up on the drill floor among the machinery and the cabins; the teams spawn at opposite ends: on the west tip and by the helideck.
09
Business district · at war
Centrum
An office district in a city at war, a late afternoon in the smoke. An avenue through the middle, the point on the crossroads, glass skybridges over the street, the RobyTech lobby and the mall, a round plaza with a fountain, a car park under the elevated road. The biggest map: five points in a line for Conquest.
06Modes
Online or against bots
Play with people in quick matches and ranked, or with bots on both teams: no network, no waiting.
Online
online · holdout
Quick match
Casual 8v8 over points A and B (one point on Nocna Linia and Patio). Matched by K/D, bots fill the teams, your rank is not affected.
online · holdout
Ranked
The same fight, played for rank points: tight RP matching, placements and a penalty for leaving.
online · rounds
Detonation
One charge in the middle of the hall: carry it to the enemy generator and plant it, guard your own. No respawns within a round, first to seven.
online · 5 points
Conquest
Five points from platform to platform, players and bots. Every point held pays the team each second, first to 1000 wins.
online · zombies
Infection
Infection with players and bots, the same rules as offline: 5 rounds, everyone starts human, then one or two turn into zombies. A human killed gets up as a zombie. The humans take the round if one of them lasts a minute.
Against bots
offline · holdout
Match vs bots
Like a quick match, only with bots on both teams. No network, no waiting.
offline · rounds
Detonation vs bots
The same rounds over the charge, with bots on both teams. No network, no waiting.
offline · 5 points
Conquest vs bots
Five points from platform to platform. Every point held pays the team each second, first to 1000 wins.
offline · zombies
Infection
Everyone starts human. After 12 seconds one or two turn into zombies. Zombies fight with claws, have lots of health and run faster; whoever they kill gets up as a zombie. 5 rounds: survive the round or, as a zombie, infect them all.
offline · training
Firing range
Bots stand still and do not shoot. For trying out weapons, skills and the map.
07Arsenal
The arsenal
Assault rifles, a sniper rifle, SMGs, light machine guns, a shotgun and two sidearms. Each takes a muzzle, a grip and a magazine, and wears skins.
Assault rifle
AR-15
Damage 26Rounds/min 700Magazine 30
Assault rifle
M4A1
Damage 24Rounds/min 850Magazine 30
Sniper rifle
PGM Ultima Ratio
Damage 95Rounds/min 45Magazine 5
SMG
MP5SD
Damage 20Rounds/min 800Magazine 30
Light machine gun
RPK-16
Damage 24Rounds/min 750Magazine 100
Light machine gun
RPL-20
Damage 30Rounds/min 650Magazine 75
Shotgun
KS-7
Damage 12×8Rounds/min 180Magazine 7
Sidearm
Tactical 9mm
Damage 30Rounds/min 400Magazine 12
Sidearm
.357 Magnum
Damage 48Rounds/min 200Magazine 6
Grenades
Fragmentation: up to 130 damage in the middle, less further out.
Blinds and deafens everyone looking at it.
A thick smoke screen that hides players and markers.
Breaks on the floor and spreads fire over it. Smoke puts it out.
08Gallery
From the game
Stills from real matches and all nine maps. Click one to see it full size.
The ten newest changes to the game, straight from development.
Fix
Bots hold a taken point from cover around it, kneel to shoot when there is none, and send someone on to another point when theirs is quiet.
New
Flags of every European country and its neighbours for your sleeve, in alphabetical order.
New
19 new sleeve flags, and every patch is loaded before the match: no stutter when one appears.
New
One load at the start, for guests too: the menu runs smoothly afterwards.
Performance
Players hidden behind the map are not drawn: more FPS in busy matches.
Fix
No stutter on the first Wraith strike: the drone view is ready from the loading screen.
Fix
The FPS counter shows a steady average and the 1% low instead of jumping every frame.
Performance
Characters do less work each frame holding guns and shields.
Performance
Bots find their way with less memory garbage.
Performance
Fingers on the gun no longer make memory garbage every frame.
10Premium
Support the game. Keep it fair.
Premium and Gold are extras. Nothing you can buy for money gives an edge in combat: Credits for weapons, skills and upgrades are earned only by playing.
No pay to win
Premium
+50% experience from matches
A Premium frame and badge by your name
Full stats and the history of every match
Your own uploaded profile picture
Premium plans
Monthly
€5 / month
Renews every month, cancel whenever you like.
3 months
€15 / 3 months
Billed every 3 months, cancel whenever you like.
Best value
Lifetime
€50 once
One payment, Premium forever. No renewals.
Gold
Gold is bought for money and buys only looks: in the shop weapon and operator skins are sold for Gold alone. They also drop for free from season pass crates, earned by playing.
5003 €
1,2006 €+20%
3,00012 €+50%
Payments by Paddle, VAT included: card, PayPal, Google Pay, Apple Pay, BLIK in złoty. Cancel any time.
Yes. The account is free and so is every match. Premium and Gold are optional extras that change looks and stats, never strength in combat.
Can you turn invisible in Project: WIDMO?
Yes. The Wisp’s skill Veil makes you completely invisible for up to twelve seconds: no outline, no glow, no name. Neither players nor bots can see you at any distance until you fire, strike or throw a grenade.
Can you see enemies through walls?
Yes, with skills. The Wisp’s Echo sends scanner pulses that outline enemies in red through walls, and the team supports Earshot and Tremor outline enemies who fire or sprint nearby.
Can you fly a drone?
Yes. The Wraith flies its drone by hand: Hornet drops two grenades from above with a view straight down, Lance burns enemies with a laser. Your body waits in cover while you fly.
Do I need to download anything?
No. The game runs in your browser. If you prefer an app, there is a Windows installer that updates itself and an APK for Android phones.
Can I play without an account?
Yes, as a guest you can try the demo against bots with everything unlocked for 30 minutes. Online matches and saved progress need a free account.
How do I sign in?
With Google, with Discord, or with an e-mail address and a password. Your progress, loadouts and stats stay on your account on any device.
Is it pay to win?
No. Classes, weapons, skills, upgrades, vests and attachments are bought with Credits earned in matches. Gold, bought for money, buys only weapon and operator skins.
What does Premium give?
+50% experience from matches, a Premium frame and badge by your name, full stats and the history of every match, and your own uploaded profile picture.
How many players are in a match?
A quick match online is 8 against 8 over point A. Bots fill the teams when there are not enough players, and your rank is not affected.
How does ranked work?
Ranked is the same fight played for rank points with tight matching. Placement matches reveal your tier, from Trace to Widmo, and leaving a match costs points.
Which languages does the game speak?
Polish, English and German: menus, HUD, in-game messages and the account e-mails.
Can I play with friends?
Yes. Add friends by nickname, see who is online, invite them to a party of up to five and queue together.
Does it work with a gamepad or on a phone?
Yes. Bluetooth and USB gamepads work for movement, camera, triggers and the menus. On Android there are touch controls, with aim assist on touch and gamepad.
How is cheating handled?
The server counts hits, health and the point, checks movement, weapons and aim, and only sends each player the enemies they can see. Players can be reported from the match results.
How do I cancel Premium?
In the game, under Profile, Subscription: cancel or change your plan any time. Payments go through Paddle, with a 14-day refund policy.
Where do I report a bug or get help?
Use Report a bug in the game settings, or write to support@projectwidmo.com.
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